- author: ZProger [ IT ]
Creating Modern Pixel Games with Python
Have you ever wondered if it is possible to create good looking and modern games using Python? Specifically, we are talking about games with pixel art style. The answer is yes, it is possible! With the help of a certain library, you can create Neo-complex games or those with pixelated style. In this article, we will explore the possibilities of this library and show you examples of game designs that can be achieved with it.
The library we are referring to is available in the official project repository. This library is perfect if you want to create a mini project, for example, for your portfolio, or if you want to try your hand at game development. The library is great for making pixel art games because everything is already set up for you. Additionally, there are advantages to using this library when it comes to game design.
To get started, you need to install the library. The following command will do the job for you:
After installing the library, you can use the following code:
importpixel# Create a window with the specified width, height, and titlewindow=pixel.window.Window(width=400,height=400,title="My Pixel Game")# Start the game loopwhilenotwindow.is_closed:# Do game logic and rendering herepass# Clean up resourceswindow.close()
This code creates a window with a particular width, height, and title. It also starts the game loop where game logic and rendering happen. Finally, the code cleans up resources and closes the window.
In the following sections, we will showcase examples of game designs that can be achieved using this library. We will show you nine examples in this article, and an additional six examples will be shown in the next article if this one receives a thousand likes.
Example 1: 2D Platformer
As the name suggests, a 2D platformer is a game where the player controls a character that can move from left to right and jump over obstacles. This is the most common type of game that uses pixel art, and it is still popular today. With the help of this library, you can create games like Super Mario Bros or Shovel Knight easily.
Example 2: Top-Down Shooter
A top-down shooter is a game where the player controls a character that moves around the screen shooting enemies. The game view is from a top-down perspective. Some examples of top-down shooter games are Grand Theft Auto 1 and 2, and Hotline Miami. With this library, creating top-down shooter games is easy and fun.
Example 3: Puzzle Game
A puzzle game is a type of game where the player solves puzzles to progress through the game. This type of game can be addictive and enjoyable for players. Some popular examples of puzzle games are Tetris, Candy Crush, and Bejeweled. With this library, you can create your own original puzzle game easily.
Example 4: Roguelike Game
A roguelike game is a game where the player controls a character that explores a dungeon-like setting, battling monsters and collecting loot. The levels are procedurally generated, making each playthrough unique. Examples of roguelike games are Slay the Spire and Dead Cells. With this library, you can create your own challenging roguelike game easily.
Example 5: Tower Defense Game
A tower defense game is a game where the player must defend a base or a path from waves of enemies. The player sets up towers or turrets that automatically shoot the enemies. Examples of tower defense games are Plants vs. Zombies and Kingdom Rush. With this library, you can create your own challenging tower defense game easily.
Example 6: Action RPG
An action RPG is a game where the player controls a character that fights enemies, collects loot, and levels up. The game view can either be top-down or isometric. Examples of action RPGs are Diablo and Path of Exile. With this library, creating your own action RPG game is possible.
Example 7: Platformer Shooter
A platformer shooter is a game that combines elements from platformer and shoot 'em up games. The player controls a character that can jump and shoot at enemies. Examples of platformer shooter games are Metal Slug and Contra. With this library, creating your own platformer shooter game is possible.
Example 8: Sandbox Game
A sandbox game is a game where the player has no fixed objective and can create or destroy anything in the game world. Examples of sandbox games are Minecraft and Garry's Mod. With this library, creating your own sandbox game is possible.
Example 9: Endless Runner
An endless runner is a game where the character runs endlessly, and the player must dodge obstacles and collect power-ups. Examples of endless runner games are Temple Run and Subway Surfers. With this library, creating your own endless runner game is possible.
Understanding Pygame: Creating a Simple Game
Pygame is a module in Python that is focused on making video game development easier and more accessible. It provides a set of tools that developers can use to create interactive games. In this article, we will be exploring the process of creating a simple game using Pygame.
Setting Up the Game
First, we need to set up our game window. This involves defining its size and title. We will also be loading an image to display in the game window. Here are the steps involved in setting up the game:
- Define the size and title of the game window.
- Load the image to display in the game window.
- Implement the update and draw methods.
- The update method allows us to track button presses, such as the "Q" button which can be used to exit the game.
- The draw method allows us to display the game objects, including the loaded image.
Monitoring Resource Consumption
It's important to monitor the resource consumption of our game, as it can greatly impact the performance of the system it's running on. Pygame provides a way to monitor the resource consumption of our game. Here are the steps involved:
- Open the task manager to monitor CPU and memory usage.
- Run the game.
- Monitor the resource consumption of the game.
Example 1: A Simple Game
Let's create a simple game to get started. This involves creating game blocks and objects that we can control using arrow keys. Here are the steps involved in creating the game:
- Define the game blocks and objects.
- Implement the arrow key controls.
- Display background music.
Example 2: More Complex Game
In this example, we will create a more complex game that involves creating a game map and adding interactive objects and enemies. Here are the steps involved in creating the game:
- Define the game map.
- Create interactive objects, such as doors and keys.
- Create enemies and AI to control them.
Overall, Pygame provides a great way to get started with game development in Python. By following the steps outlined in this article, you can create your own games and monitor their resource consumption to ensure optimal performance.
Breaking Down a Jump Game Program
In this article, we will take a closer look at a Jump Game program - a Python-based game that requires the player to jump over obstacles. We will examine the architecture of the program, the resources it consumes, and its most important methods.
Firstly, let us start with the resources the program consumes. The program's size is 140 MB, including all the required resources, such as music, sounds, images, and more that are all packed into a ZIP archive. When we open the ZIP archive, we can see a window and the name of the program. After opening, we find all the resources neatly arranged within different folders.
The Jump Game program follows a conventional architecture, starting with resources loading followed by the main menu. The game window then appears, and the player can start the game. The program employs the same update method used for Flora and Fruits, updating the player's position and values of variables used to calculate it. It also has a method to ignore any blocks that the player steps on.
The game has a few essential methods that we need to discuss. These methods include:
1. Jumping Method
The jumping method is the primary method used in the Jump Game. The game reacts to Key Left or any Joystick button press, executing an upward move for the player character.
2. Player Character Update Method
The player character update method calculates new values of the player's position based on the current direction inputs and joystick usage.
3. Collision Detection Method
The collision detection method enables the player to ignore the blocks that get in their way while jumping.
4. Fruits and Flora Update Method
The Fruits and Flora update method is responsible for updating the game's environment and obstacles.
5. Music Playing Method
The music playing method allows the player to choose a music track to play during the game.
Exploring the Program
The Jump Game program's simple interface and code make it relatively easy to dive into and understand. The game's operations rely on about 50 lines of code, making it both efficient and straightforward. The program utilizes a library to load the resources stored in the ZIP archive, making it easy to extract and manage the required resources.
Creating Custom Resources and Sounds with Python and Pygame
Have you ever wanted to create your own custom resources and sounds for a game or application? With Python and Pygame, this is an easy task to accomplish. In this article, we will explore the process of creating custom resources and sounds using Pygame.
Comparing Text and Resources
Take a look at the following text:
ы получим такой результат это вам ничего не напоминает Посмотрите на данный текст и сравните с вот этим далее У нас появляется другой вопрос но также получить такой результат но как же нам взять свои файлы музыку Звуки и так далее Все это создать более того Мы также можем сделать свои иконки прямо из пикселя и так изначально мы Обращаемся он заселя Эдит и дали нам нужно указать название файла с ресурсами но так как пиксель это у нас библиотека пайтон то мы добавляем такую строчку кодам и получаем такой редактор изначально мы можем нарисовать своего персонажа потом выбрать другую вкладку и нарисовать уже другого также мы можем создавать звуки и музыку напрямую из приложения потом мы берем и все это сохраняем переходим опять же на вкладку 2 открываем examples и получаем такой результат и далее мы уже можем взять и самый ресурсы и поместить их в код либо же взять файл и загрузить его проект тут у нас все максимально понятно
Now compare this with the following custom resource:
As you can see, the custom resource is much more visually appealing and can greatly enhance the user's experience. With Pygame, we can easily create our own custom resources and sounds.
Creating Custom Resources
To create a custom resource, follow these steps:
- Open Pygame and create a new project.
- In the project, create a new Pygame surface object using the
- Draw the resource using various Pygame graphical functions.
- Save the Pygame surface as a file. This can be done using the
Additionally, we can create custom sounds and music in Pygame using the
pygame.mixer module. Here are the steps to create custom sounds:
- Load the sound file using
- Play the sound using various Pygame functions.
- Save the sound as a file. This can be done using the
With these simple steps, we can create custom resources and sounds for our games and applications.
Creating Custom Icons
In addition to creating custom resources and sounds, we can also create custom icons using Pygame. Here are the steps to create custom icons:
- Open Pygame and create a new project.
- In the project, create a new Pygame surface object using the
- Draw the icon using various Pygame graphical functions.
- Save the Pygame surface as a file.
- Set the icon for the Pygame window using the
By following these steps, we can create custom icons for our Pygame applications.
Here are some examples of custom resources and sounds in Pygame:
- Drawing a custom character using Pygame graphical functions.
- Creating custom sound effects using Pygame's
- Creating custom icons for Pygame windows.
Check out the following code for an example of drawing a custom object in Pygame:
# Define the size of the screen screen_width = 800 screen_height = 600 # Initialize Pygame pygame.init() # Create the screen screen = pygame.display.set_mode((screen_width, screen_height)) # Define the color of the object color = (255, 0, 0) # Create the object object_surface = pygame.Surface((50, 50)) pygame.draw.rect(object_surface, color, (0, 0, 50, 50)) # Set the position of the object object_x = 100 object_y = 100 # Draw the object on the screen screen.blit(object_surface, (object_x, object_y)) # Update the screen pygame.display.update() # Wait for the user to quit the program while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()
In this example, we create a new Pygame surface object, draw a red rectangle on it, and then blit it to the screen.
Another important feature of Pygame is the ability to process button clicks. Here's how to do it:
- Define the button in Pygame using a Pygame surface.
- Bind the button to a function using a Pygame event.
- Process the button click event in the Pygame event loop.
Here's some sample code that demonstrates how to process button clicks in Pygame:
# Create a button button_surface = pygame.Surface((100, 50)) pygame.draw.rect(button_surface, (0, 255, 0), (0, 0, 100, 50)) # Define the button click event button_click_event = pygame.USEREVENT + 1 # Bind the button to the event pygame.time.set_timer(button_click_event, 1000) # Process the button click event while True: for event in pygame.event.get(): if event.type == button_click_event: print("Button clicked!") elif event.type == pygame.QUIT: pygame.quit() sys.exit()
Using a Library to Create a Game from Scratch
In this article, we will discuss how to use a specific library to create a game from scratch. We will cover the basic steps and provide an example of how to implement this library to create a classic game.
Problem with Using a Mouse
Before we begin, it's important to mention that sometimes using a mouse in our game can lead to it disappearing or causing other issues. However, we will only be showing the most basic aspects of this library. The full code would take hours to cover in a video tutorial.
Giving in to a Troll's Request
As software developers, we often receive the same requests over and over again. Despite knowing that these requests are trolling attempts, a recent request sparked an interesting idea. The requester had asked for a particular game to be created. So, we decided to create the game using our chosen library completely from scratch. The plan was to use the requester's comments as the basis for creating this game.
Our goal was to illustrate how we could create the game from scratch using this library. We would show the entire process, including drawing all the styles, adding music, and making it accessible to everyone by publishing it freely. All we needed was 3,000 likes for this to happen, a goal we were sure to achieve.
Snake Game Example
For our example, we chose the classic game Snake. Many developers have already created similar games using other libraries, but we wanted to use our chosen library to create this game.
In our version of Snake, we added a counter that tracks the player's score and generated fruit automatically. The snake increases in size as the player eats more fruit. We used a named tuple from the collections package and global variables to set up the game.
Our code includes a snake class, where the player specifies its size. We also implemented an update method that executes a series of other methods when the snake is alive. If the snake should die, the player can either start again or exit the game entirely. We also track the player's button presses to determine the snake's movement.
Setting the Snake's Direction
When the player presses up, the snake moves in the upward direction. We store this action in a variable called "Up" for future reference. We repeat this process for the other three directions: down, left, and right.
Examples of Python Game Development
Python has become a popular programming language because of its versatility and easy-to-learn structure. In this article, we will discuss some examples of Python game development.
Method Shy Caple
In this game, we have a method called "Shy Caple." When we eat a fruit, the value of the counter increases, the snake's length grows, and a new apple is generated on the screen. To do so, we calculate a random position on the screen and place the apple there.
We also have two simple methods. We define the width and height of the field on which we can move. When we go outside the field limits, the "next event" is called, which implies that the snake died, and we need to remove it.
We store all the resources as sound and music files in the code. We input these resources by creating a function that loads them into the game. This example shows you how to make your game more convenient by not having to carry a separate archive.
Short and Simple Code
This exciting project has only 300 lines of code but provides a compelling game. Everything is the same as in the previous examples. However, we also have the resource file loading feature, which is useful when you need to change values in a JSON file at any time.
Resource Loader Function
Initially, we import the necessary libraries and open the resource files by using the given path. Then, we set their values in sound and music formats to be used later in the game. To change the values, we go directly to the JSON file and alter the required values.
Using Pixel Library to Load Resources from GSM files
Loading resources is an important part of game development. In this article, we will explore how to use the Pixel Library to load resources from GSM files.
Setting the Path To load resources from a GSM file, we need to set the path. We can do this by specifying the path as normal sounds and music files.
Loading Resources from GSM File Once the path is set, we can load resources from the GSM file. This will allow us to use resources directly from the file.
Example use-case: Complex game development In a complex game such as the seventh example, resource loading becomes more difficult. In this case, we use resources in the form of a directory. Any time we touch characters, the function is called. However, for testing purposes, we can comment out the function and play the game uninterrupted.
Code Availability The code for this project is available in a separate archive in the author's Telegram channel or on Github.
Overview and Future possibility This is not an educational video on the Pixel Library, but rather an overview of its possibilities. If viewers want a full tutorial on this library, let's get 3000 likes. In the future, we will create a separate game using all the comments from this video.
Exciting Projects to Test Through the use of Pixel Library, we can easily incorporate animation and graphics in our projects. The 8th example is particularly interesting as it allows us to create unique moments with graphics.
Creating Graphics with Python Using the Draw Method
In Python, drawing graphics is commonly done using the
Draw method. With this method, you can create various graphics and applications, such as the one shown in the code below:
# Example code for creating graphics using the Draw method for object in objects: object.Draw()
This code is an example of how you can use the Draw method to create a basic graphic interface.
Ninth Example: Creating a More Complex Graphic
Another example of creating graphics using the Draw method is the ninth example, which is a more complex graphic that requires a loop to draw the different objects. Even though there is no class in this example, it still demonstrates how you can use the Draw method to create a more complex graphic.
More Examples to Explore
There are a total of six other examples that you can explore to learn more about using the Draw method to create graphics. If you are interested in developing games, you can also share your knowledge and experience with other developers on our channel. Furthermore, if you know of any other interesting libraries or technologies that can be used to create graphics in Python, please feel free to share your experience and compare different approaches with the community.
We have released several video tutorials on our channel that cover the creation of modern graphic interfaces in Python. If you have not seen them yet, be sure to check them out. They may provide you with some new ideas and inspiration for your next project.Using this library, you can create a wide variety of pixel art games. the examples shown in this article are just the tip of the iceberg. with some creativity and effort, you can create your unique and original game. try your hand at game development and see what you can come up with!
The jump game program is an excellent example of a well-designed game program. its architecture, resource utilization, and simple, concise code make it a great learning tool for aspiring programmers.
In this article, we explored how to create custom resources, sounds, and icons in pygame. we also looked at how to process button clicks in pygame. with these tools, we can create engaging games and applications that are sure to delight users. so why not give pygame a try and start creating your own custom resources today?
Using a library to create a game from scratch can be a fun, rewarding experience, as shown in our example of creating a version of snake. although we only covered the basics in this article, the full implementation could be an enriching project to work on. we hope that this article has been informative and helpful for those who are interested in using libraries to create games.
Python game development has some exciting features, including "shy caple" and resource loading. with its easy-to-understand structure, python is becoming an increasingly popular programming language for game development.